High Ropes (TIP)

A few samples of High Elements ... Ropes Course (Age 12 and up)

viney
Viney Walk

Usually the first high ropes experience for first timers; after harnessing up, hooking in to the safety belay system and learning climber safety commands with their belayer; participants climb up into the giant coastal redwoods onto a multi-vine traverse 20 feet in the air and finally across a 20 foot expanse on a /log.

Flying Squirrel

A group, or team, may be led to a rope, hooked in and on command they move briskly until their teammate on the other end of the rope is lifted high into the air.

Dangle Du (Giants Ladder)

A challenge requiring a pair (pictured).

squirrel
dangle
Milk Crate Climb

A challenge requiring a pair.

Quad

After experiencing the easier high ropes, participants might be moved to the Quad - a very difficult series including a postman's walk, floating islands, kitten crawl & swinging stairs.

Pamper Pole (Leap of Faith)

Extreme exprience for the highly experienced.

Climbing Tower & Giant Swing

Often used in a high ropes sequence.

This is only a small sample of high ropes course elements groups may participate in. To be most effective, a TIP high ropes experience requires a group of 8-12 participants working with a trained Mt. Cross faciltator who have successfully completed a minimum of 3 hours together on the Low Ropes Course Initiatives.


 

Typical TIP Sequence

Ground games
An important mental part of forming a competent group and for warming up muscles and joints for the days movements.

Full Value Contract
Behavioral agreement amonst the participants.
• Caring Restraint
• Choosing Your Challenge
• Commitment to 100%

Trust Seqence
Teaming skills essential as a foundation for everything else to come and a trust building necessary for participants to know each other's commitment to the team.

Low Ropes Course
By the end of their time on low ropes course initiatives, the group should have been together at least 3 hours. Depending on the group goals & outcomes, much more time should and can be spent on Low elements; from all day to multiple day programs. It is on the low ropes course that the longest lasting teaming skills are constructed.

High Ropes Course
(Age 12 and older)
If a team is effective and chooses, they could move on to high ropes which requires belay systems, seat harnesses, safety helments and a good attitude. Mt. Cross has an extensive series of high ropes experiences.